Although not out yet, Scarecrow from the Darkfall forums has compiled a list of the features that have been confirmed to be included in the big November patch. There are some really nice tidbits here, but the list is not complete, there is still more to be revealed. Impressive for a small team.

Expansion title: "Conquer the Seas"
Revealed items with source links:
Darkfall Dynamic Lore System
not normal MMO stand-alone Events of which you might see for Halloween or for Christmas.
These Dynamic events allow players to not only impact the event itself but also the game and the gameworld directly.
If a specific group or a specific player does something outstanding during a Dynamic Event, they will become the inspiration for future storyline development. The event team is actively building on the outcome of past events.
They are also part of a chain of events leading up to world events, items, and/or open up new content and storylines.
Laenih
Siege Mechanics
Major revamp of the siege and conquest mechanics
Mr.White
Local Banking
Bank access in player owned houses. This will allow house owners to store crafting materials, loot, reagents etc in their house but it's stored locally only - meaning you do not have access to the content of this specific bank vault from other banks in the world.
Mr.White
Part two of character specialization system
this time some much needed love for archery and melee combat
Claus
Archery "love"
Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana.
Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana.
Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use
elemental, arcane, and necromancy magic.
Mr.White
Wildlife Additions
This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. *
Mr.White
Boats
Many changes and additions to ship building, sea combat and sea objectives
Claus
Player Vendors
Player owned local vendors
Claus

Racial Skills
The first set of racial skills
Claus
Orks will be dealing more damage with greataxes
Humans will have longer nourishment duration from food
Dwarves will be able to craft more durable armor
Resfelm
Barber Shop
barber shop
Claus
Caravan System
the caravan system
Claus
Housing
new housing objects to decorate your house with
Claus
New Free Spawning Objects
new free spawning objects to discover
Claus
Item Changes
Items will be receiving some adjustments to their stats
Heavier armors will be getting increased elemental protection
Weapons of high rank will be getting increased damage
Resfelm

Crafting
Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.
Resfelm
Spells
a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.
Resfelm
It's shaping up! J
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